AI Insights · Timothy · July 2021
Top 5 Boxing Games Performance in Latvia Q2 2021
Explore the performance trends of the top five boxing games in Latvia during Q2 2021, with insights into downloads and revenue.
The second quarter of 2021 saw interesting trends in the performance of the top boxing games on a unified platform in Latvia. According to Sensor Tower data, these games showed varied results in terms of downloads and revenue.
Punch Bob from CASUAL AZUR GAMES had a fluctuating download pattern, starting with 131 downloads in mid-April and peaking at 493 in early May. By the end of June, downloads had slightly tapered off to 181.
I, The One — Fun Fighting Game, also from CASUAL AZUR GAMES, reached its download zenith with 499 in mid-April. However, the numbers gradually declined, landing at 60 downloads by the end of the quarter. Revenue for this game was minimal, with a peak of $2 in the first week of April.
The Bad Girls Wrestling Game by Fighting Arena saw its highest downloads at 316 in late March, which steadily decreased to 99 by late June. Revenue was negligible, with a brief spike to $2 in early April.
Push Battle ! from FTY LLC. experienced a significant download increase, starting at 83 in late March and reaching a peak of 424 in early June. By the end of the quarter, downloads had decreased to 125.
Finally, Gang Boxing Arena also from CASUAL AZUR GAMES, showed an upward download trend from 81 in late March to a peak of 290 in mid-April, before stabilizing around 190 by the end of June.
For more insights into mobile app performance, Sensor Tower provides detailed analytics and data across various markets and categories.